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Scrolling Platformer Scratch Tutorial
Playdead’s Inside should’ve been a bigger deal than it eventually ended up being but we’re still enthused. Revealed at E3 2014 for the Xbox One, Inside is a 2D side-scrolling platformer that takes place in a dystopian future that actually reminds us of Stephen King’s Under the Dome. Check out the reveal trailer above.
Limbo is the star, a side-scrolling puzzle-platformer that looks as beautiful as it does simple. Most of the game is done in silhouette and shadow, giving it an ominous atmosphere. The platforming puzzles are challenging enough to make you think and give real satisfaction when solved, but aren't so hard as to be frustrating. In a nutshell, Playdead’s new indie masterpiece is a side-scrolling platformer driven by critical thinking and puzzle-solving. Its uniqueness becomes apparent from the moment you enter its.
Perhaps most interestingly, Inside comes from the same team that created breakout indie platformer Limbo, which more or less set a new visual standard for games in the previous generation. Teleprompter online. Will Inside be able to create the same magic as Limbo? It sure looks freakier, so props to Playdead for that.
What was your favourite game showcased from Microsoft’s E3 media briefing? Was it Inside, Fable Legends, Sunset Overdrive or even Ori and The Blind Forest? Let us know your thoughts in the comments below and stay tuned for more information as E3 2014 carries on. Announcements from EA, Ubisoft and Sony are due in the next few hours so sit tight.
- North America Japan Europe Australia; PC: Aug 2, 2011: Aug 2, 2011: Xbox One: Dec 5, 2014: Dec 5, 2014: Dec 5, 2014: PS3: Jul 19, 2011: Jul 20, 2011: Xbox 360: Jul 21.
- So i m listening to some books for class. I have finished Super meat boy and They bleed pixels while studying this way. I need some more good side scrolling platformers. They can be hard but must be able to be played without sound.
Scrolling Platformer Scratch
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Scrolling Platformer Tutorial
Limbo is a 2D sides croller, incorporating the physics system Box2D to govern environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as the boy searches for his sister. The developer built the game’s puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play “trial and death”, and used visually gruesome imagery for the boy’s deaths to steer the player from unworkable solutions.
[su_spoiler title=”Screenshots” style=”simple”]
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[su_spoiler title=”Screenshots” style=”simple”]
[/su_spoiler]
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